Best Agents for Pearl in VALORANT: Lock Down Sites & Control Waves
- Kautilya Upadhyay
- Mar 1
- 3 min read
Updated: Mar 2
Pearl is VALORANT’s underwater map, featuring tight chokepoints, long sightlines, and complex flank routes. To excel here, you need agents who can lock down sites, gather intel, and break through stubborn defenses. Below, we break down the best agents for Pearl and how to use them in a team composition that dominates both attack and defense.

Top Team Composition for Pearl
For ultimate control and versatility, try this squad:
Cypher (Sentinel)
Chamber (Sentinel)
Killjoy (Sentinel)
Iso (Duelist)
Omen (Controller)
Let’s dive into why these agents work so well together:
1. Cypher – The Intel Master
Role: Sentinel
Why Pick Cypher?
Trapwires: Secure flank routes like Mid Doors or A Link.
Spycam: Scout aggressive pushes through B Long or A Main.
Ultimate (Neural Theft): Reveal enemy locations after a pick.
Pro Tip: Place cages near B Hall to block vision during rotates.
2. Chamber – The Angle Holder
Role: Sentinel
Why Pick Chamber?
Trademark: Watch flanks or early pushes (e.g., Mid Top).
Headhunter: Pick off enemies holding long angles (B Long or A Main).
Ultimate (Tour de Force): One-shot enemies with a free Operator.
Pro Tip: Use Rendezvous to escape risky positions (like B Site).
3. Killjoy – The Site Lockdown
Role: Sentinel
Why Pick Killjoy?
Alarmbot: Detect pushes through A Art or B Link.
Nanoswarm: Clear corners or delay plants on A/B Site.
Ultimate (Lockdown): Stall enemy pushes or secure post-plant wins.
Pro Tip: Hide Nanoswarms in default plant spots (e.g., A Site cubby).
4. Iso – The Shielded Duelist
Role: Duelist
Why Pick Iso?
Undercut: Apply Fragile to enemies holding angles (like Mid Top).
Double Tap: Gain shields to survive duels while entrying.
Ultimate (Kill Contract): Force 1v1s to break defensive setups.
Pro Tip: Use Contingency walls to block Operator sightlines on B Long.
5. Omen – The Smoke Sorcerer
Role: Controller
Why Pick Omen?
Dark Cover: Smoke off B Long, A Main, or Mid for safe pushes.
Paranoia: Blind enemies holding tight angles (A Art or B Hall).
Ultimate (From the Shadows): Teleport for flanks or fake plays.
Pro Tip: Use Shadow Walk to reposition during post-plant scenarios.
Why This Team Comp Works
Triple Sentinel Power: Cypher, Chamber, and Killjoy lock down sites with traps, turrets, and intel.
Omen’s Flexibility: Smokes and teleports enable safe executes and mind games.
Iso’s Entry Potential: Break through defenses with shields and forced duels.
Map-Specific Tips for Pearl
Attack Strategies
A Site Execute: Smoke A Main and Art, then push with Iso’s Contingency wall.
Mid Control: Use Omen’s Paranoia to blind Mid Top, then take map control.
B Split: Fake B Long, then lurk through B Link with Cypher’s cam.
Defense Strategies
B Long Hold: Chamber snipes from B Tower while Killjoy’s Alarmbot watches flanks.
A Retake: Use Omen’s smokes and Iso’s Double Tap to clear site.
Mid Denial: Cypher’s traps + Killjoy’s Nanoswarms stall Mid pushes.
Alternative Agents for Pearl
Viper (Controller): Toxic Screen blocks long sightlines (e.g., B Long).
Raze (Duelist): Explosives clear corners in tight spaces like A Art.
Sova (Initiator): Recon Bolt reveals enemies holding A Main or B Hall.
Final Thoughts
Pearl rewards teams that control flanks and master post-plant scenarios. With Cypher, Chamber, Killjoy, Iso, and Omen, you’ll dominate site lockdowns, picks, and executes. Remember:
Communicate flank warnings!
Save ultimates like Lockdown or Tour de Force for critical rounds.
Adapt your traps and smokes based on enemy habits.
Ready to make waves? Lock in this comp, control the depths, and secure the win!
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