Best Agents for Bind in VALORANT: Control Teleporters & Dominate Sites
- Kautilya Upadhyay
- Mar 4
- 3 min read
Bind is VALORANT’s iconic map with teleporters, tight corridors, and close-quarters combat. To control its chaotic rotations and execute precise site takes, you need agents who lock down flanks, smoke key angles, and explode onto sites. Below, we break down the best agents for Bind and how to use them in a team comp that dominates both attack and defense.

Top Team Composition for Bind
For aggressive plays and ironclad defense, try this squad:
Cypher (Sentinel)
Tejo (Initiator)
Clove (Controller)
Yoru (Duelist)
Raze (Duelist)
Let’s explore why these agents shine on Bind:
1. Cypher – The Flank Guardian
Role: Sentinel
Why Pick Cypher?
Trapwires: Secure teleporter exits (A Short or B Long) and flank routes like Hookah.
Spycam: Watch teleporter entrances or U-Hall for early intel.
Ultimate (Neural Theft): Reveal enemy positions after a pick.
Pro Tip: Place cages near teleporters to block vision during rotates.
2. Tejo – The Concussion King
Role: Initiator
Why Pick Tejo?
Special Delivery: Concuss enemies hiding in Hookah or Showers.
Stealth Drone: Scout teleporters or B Site before pushing.
Ultimate (Armageddon): Clear stacked defenders during post-plant.
Pro Tip: Pair Guided Salvo with Raze’s explosives to flush out campers.
3. Clove – The Post-Death Smoker
Role: Controller
Why Pick Clove?
Ruse (Smokes): Block sightlines like A Short, B Window, or teleporter exits.
Meddle: Decay enemies pushing through Hookah or U-Hall.
Ultimate (Not Dead Yet): Revive to retake sites or stall plants.
Pro Tip: Smoke teleporter exits to cut off enemy rotations.
4. Yoru – The Teleport Trickster
Role: Duelist
Why Pick Yoru?
Gatecrash: Fake teleporters or flank through unexpected paths.
Blindside: Flash enemies holding angles (e.g., A Short or B Elbow).
Ultimate (Dimensional Drift): Scout enemy setups or escape sticky situations.
Pro Tip: Use Fakeout clones to bait out defender utility.
5. Raze – The Explosive Entry
Role: Duelist
Why Pick Raze?
Blast Pack: Boost into sites (like Hookah or B Window) for quick picks.
Paint Shells: Clear corners in Showers or A Bath.
Ultimate (Showstopper): Delete defenders camping teleporters.
Pro Tip: Use Boom Bot to check teleporters before pushing.
Why This Team Comp Works
Flank Control: Cypher’s traps + Tejo’s drone shut down teleporter flanks.
Smokes + Chaos: Clove’s vision control + Yoru’s mind games confuse defenders.
Aggressive Entry: Raze and Yoru create space for fast site takes.
Map-Specific Tips for Bind
Attack Strategies
A Site Execute: Smoke A Short and Heaven, then push with Raze’s Paint Shells and Yoru’s flashes.
B Split: Fake B Long, then teleport into Site with Clove’s smokes.
Teleporter Plays: Use Yoru’s Gatecrash to fake rotations and split defenders.
Defense Strategies
A Hold: Cypher’s traps in Showers + Clove’s Meddle in Short.
B Retake: Tejo’s drone scouts Site, then Raze rocket-jumps in.
Teleporter Watch: Yoru’s Ultimate scouts teleporter flanks.
Alternative Agents for Bind
Brimstone (Controller): Orbital Strike clears default plant spots.
Killjoy (Sentinel): Lock down Hookah with turrets and Nanoswarms.
Omen (Controller): Teleport flanks and smoke teleporter exits.
Final Thoughts
Bind’s teleporters and tight spaces demand creativity and map control. With Cypher, Tejo, Clove, Yoru, and Raze, you’ll dominate flanks, execute site takes, and outplay defenders. Remember:
Control teleporters – they’re the key to fast rotates!
Save ultimates like Showstopper or Armageddon for critical rounds.
Use smokes and concussions to isolate fights.
Ready to rule Bind? Lock in this comp, master the chaos, and climb the ranks!
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