Best Agents for Ascent in VALORANT: Win More Rounds with This Guide
- Kautilya Upadhyay
- Mar 1
- 3 min read
Updated: Mar 2
Ascent is one of VALORANT’s most balanced maps, demanding sharp teamwork, strong utility, and smart control of mid. Whether you’re defending or attacking, picking the right agents can make or break your game. Below, we break down the best agents for Ascent, their roles, and how to use them effectively.

Top Team Composition for Ascent
For a balanced attack and defense, try this squad:
Clove (Controller)
Deadlock (Sentinel)
Cypher (Sentinel)
Tejo (Initiator)
Iso (Duelist)
Let’s dive into why these agents work so well together:
1. Clove – The Smoke Master
Role: Controller
Why Pick Clove?
Ruse (Smokes): Block key choke points like A Main or B Main.
Meddle: Decay enemies pushing through doors or mid.
Ultimate (Not Dead Yet): Revive yourself to retake sites or stall defenders.
Pro Tip: Use smokes to cut off mid control or isolate heaven on A/B sites.
2. Deadlock – The Area Denial Queen
Role: Sentinel
Why Pick Deadlock?
Barrier Mesh: Block mid doors or site entrances.
Sonic Sensor: Alert your team to pushes through A Lobby or B Link.
Ultimate (Annihilation): Pull enemies out of position (e.g., from Tree on A).
Pro Tip: Pair Barrier Mesh with Cypher’s traps for unbreakable defenses.
3. Cypher – The Intel King
Role: Sentinel
Why Pick Cypher?
Trapwires: Watch flank routes like A Link or B Garage.
Spycam: Scout mid or Market for early intel.
Ultimate (Neural Theft): Reveal enemy locations after a pick.
Pro Tip: Place traps in sneaky spots (e.g., under A Heaven stairs).
4. Tejo – The Concussion Specialist
Role: Initiator
Why Pick Tejo?
Special Delivery (Concuss): Clear corners like A Site cubby or B Backsite.
Stealth Drone: Scout mid or Wine before pushing.
Ultimate (Armageddon): Clear defenders from default plant spots.
Pro Tip: Use Guided Salvo to force enemies out of cubbies or Boathouse.
5. Iso – The Duelist Dueller
Role: Duelist
Why Pick Iso?
Undercut (Fragile): Weaken enemies holding angles (e.g., mid Catwalk).
Double Tap (Shield): Survive fights while entrying.
Ultimate (Kill Contract): Force 1v1s to break stalemates.
Pro Tip: Use Contingency walls to block Operator sightlines in mid.
Why This Team Comp Works
Smokes + Intel: Clove and Cypher lock down sites while Tejo’s drone scouts.
Area Denial: Deadlock’s barriers and Iso’s walls block pushes.
Flexibility: Strong for both attacking (planting) and defending (retakes).
Map-Specific Tips for Ascent
Attack Strategies
Mid Control: Use Clove’s smokes and Iso’s walls to secure mid.
A Execute: Smoke off Heaven and Tree, then push with Tejo’s concuss.
B Split: Fake B Main, then lurk through Market with Cypher’s cam.
Defense Strategies
Mid Hold: Deadlock’s Sonic Sensor + Cypher’s Trapwires stop mid pushes.
A Retake: Use Clove’s post-death smokes to stall attackers.
B Site: Tejo’s drone spots early pushes, while Iso duels in Backsite.
Alternative Agents for Ascent
Omen (Controller): Better for aggressive smokes and teleport plays.
Killjoy (Sentinel): Use Lockdown ultimate to stall site pushes.
Sova (Initiator): Recon Bolt for mid intel + Shock Darts to clear corners.
Jett (Duelist): Operator angles in mid or dash onto sites.
Final Thoughts
Ascent rewards teams that control mid and use utility wisely. Stick with Clove, Deadlock, Cypher, Tejo, and Iso to dominate site executes and lockdown defense. Don’t forget:
Communicate rotations!
Save ultimate abilities for key rounds.
Adapt your picks based on enemy strategies.
Ready to climb ranks? Queue up, lock in this comp, and own Ascent!
Comments